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A '''wand''' is a [[ranged]] [[weapon]] that causes [[Arcane]], [[Fire]], [[Frost]], [[Nature]], [[Shadow]] or (in rare cases) [[Holy]] or [[Physical]] [[damage]]. They may be used by [[priest]]s, [[mage]]s, and [[warlock]]s. There is no restriction on the damage type that can be wielded and used; you can use wands outside your native damage capabilities. No class that can use wands needs to train to use them. Wands can autoshoot, but unlike a melee [[auto-attack]], a wand attack can be interrupted by certain disabling offensive strikes and will not re-engage until the player activates it again.
 
A '''wand''' is a [[ranged]] [[weapon]] that causes [[Arcane]], [[Fire]], [[Frost]], [[Nature]], [[Shadow]] or (in rare cases) [[Holy]] or [[Physical]] [[damage]]. They may be used by [[priest]]s, [[mage]]s, and [[warlock]]s. There is no restriction on the damage type that can be wielded and used; you can use wands outside your native damage capabilities. No class that can use wands needs to train to use them. Wands can autoshoot, but unlike a melee [[auto-attack]], a wand attack can be interrupted by certain disabling offensive strikes and will not re-engage until the player activates it again.
   
Wands will work at both ranged and [[melee]] distance. They are fast and will often outperform a caster's melee weapons at melee range. Wands are not affected by [[Disarm]].
+
Wands will work at both ranged and [[melee]] distance. They are fast and will often outperform a caster's melee weapons at melee range. Wands are not affected by [[Disarm]].
   
[[Shoot]]ing a wand does not require [[ammo]] or [[mana]], and it does not count as [[cast]]ing, which means that [[mana regeneration]] occurs normally. This also means that they do not receive benefit from spell power. They are typically used as a back-up for when the player runs out of mana, or as minor damage dealing without generating too much [[Threat]]. For low-level casters, a wand is often considered an effective means of killing a mob while saving their smaller mana pool for other spells, such as crowd control or healing.
+
[[Shoot]]ing a wand does not require [[ammo]] or [[mana]], and it does not count as [[cast]]ing, which means that [[mana regeneration]] occurs normally. This also means that they do not receive benefit from spell power. They are typically used as a back-up for when the player runs out of mana, or as minor damage dealing without generating too much [[threat]]. For low-level casters, a wand is often considered an effective means of killing a mob while saving their smaller mana pool for other spells, such as crowd control or healing.
   
 
The listed DPS on a wand will always be greater than on other weapons of comparable level. However, other weapon attacks benefit from statistics like [[attack power]], while wands do not. It is always a significant DPS loss to use a wand instead of casting a damage spell.
 
The listed DPS on a wand will always be greater than on other weapons of comparable level. However, other weapon attacks benefit from statistics like [[attack power]], while wands do not. It is always a significant DPS loss to use a wand instead of casting a damage spell.
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==Sources==
 
==Sources==
* Most wands are [[drop]]s or [[quest]] [[reward]]s. You will rarely see these at beginning levels. (The [[blood elf]] starting zone, [[Eversong Woods]] has a quest {{questlong|horde|11|Zul'Marosh|id=8479}} that rewards you with the choice of a {{item|Hoodoo Wand|icon=}}. The [[draenei]] starting zone, [[Azuremyst Isle]] has a quest {{questlong|alliance|10|The Prophecy of Akida|id=9544}} that rewards you with the choice of a {{item|Stillpine Stinger|icon=}}.)
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* Most wands are [[drop]]s or [[quest]] [[reward]]s. You will rarely see these at beginning levels.
   
* Most of first low-level arcane damage wands are made by [[Enchanter]]s. These are one of the few items (other than [[Enchanted Vellum|Enchants on vellum scrolls]]) an enchanter can make and sell directly (these all Bind on Equip), so you should be able to find them in your [[auction house]], often heavily discounted due to seller competition. These are all [[Quality|Uncommon Quality (Green)]] items, but note that unlike most green weapons, crafted wands cannot be [[Disenchanting|disenchanted]].
+
* Most of first low-level arcane damage wands are made by [[Enchanter]]s. These are one of the few items (other than [[Enchanted Vellum|Enchants]]) an enchanter can make and sell directly (these all Bind on Equip), so you should be able to find them in your [[auction house]], often heavily discounted due to seller competition. These are all [[Quality|Uncommon Quality (Green)]] items, but note that unlike most green weapons, crafted wands cannot be [[Disenchanting|disenchanted]].
   
* There are also [[Quality|Common Quality (White)]] wands which can be purchased from wand vendors. None of these are available to a beginning ([[Level]] 1-10) caster. As white items, these cannot be disenchanted, but most do not bind (the only one that does is the Charred Razormane Wand) and can be resold or otherwise traded. There is a wand vendor in each capital city except [[Thunder Bluff]] and [[Darnassus]], and also one in [[Shattrath City]]. (See [[Wand#Wand_Vendors|Wand Vendors]] below) However, these wands are expensive, enhance no attributes, and are usually inferior to all other wands of a similar level.
+
* There are also [[Quality|Common Quality (White)]] wands which can be purchased from wand vendors. None of these are available to a beginning ([[Level]] 1-10) caster. As white items, these cannot be disenchanted, but most do not bind (the only one that does is the Charred Razormane Wand) and can be resold or otherwise traded. There is a wand vendor in each capital city except [[Thunder Bluff]] and [[Darnassus]] (See [[Wand#Wand_Vendors|Wand Vendors]] below) However, these wands are expensive, enhance no attributes, and are usually inferior to all other wands of a similar level.
   
 
=== Made by Enchanters ===
 
=== Made by Enchanters ===
 
* {{item|Lesser Magic Wand|icon=}}
 
* {{item|Lesser Magic Wand|icon=}}
 
* {{item|Greater Magic Wand|icon=}}
 
* {{item|Greater Magic Wand|icon=}}
* {{item|Lesser Mystic Wand|icon=}}
 
* {{item|Greater Mystic Wand|icon=}}
 
   
 
=== Vendors ===
 
=== Vendors ===
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*{{Npclong|||Katis|Wand Merchant}} in [[Orgrimmar]]
 
*{{Npclong|||Katis|Wand Merchant}} in [[Orgrimmar]]
 
*{{Npclong|||Muragus|Staff Merchant}} in [[Orgrimmar]]
 
*{{Npclong|||Muragus|Staff Merchant}} in [[Orgrimmar]]
*{{Npclong|||Oss|Wand Vendor}} in [[The Exodar]]
 
*{{Npclong|||Quelama Lightblade|Wand Vendor}} in [[Shattrath City]]
 
 
*{{Npclong|||Sydney Upton|Staff Merchant}} in [[Undercity]]
 
*{{Npclong|||Sydney Upton|Staff Merchant}} in [[Undercity]]
 
*{{Npclong|||Zane Bradford|Wand Vendor}} in [[Undercity]]
 
*{{Npclong|||Zane Bradford|Wand Vendor}} in [[Undercity]]
*{{Npclong|||Zathanna|Wand Vendor}} in [[Silvermoon City]]
 
   
 
== Patch changes ==
 
== Patch changes ==

Latest revision as of 19:55, 27 January 2015

A wand is a ranged weapon that causes Arcane, Fire, Frost, Nature, Shadow or (in rare cases) Holy or Physical damage. They may be used by priests, mages, and warlocks. There is no restriction on the damage type that can be wielded and used; you can use wands outside your native damage capabilities. No class that can use wands needs to train to use them. Wands can autoshoot, but unlike a melee auto-attack, a wand attack can be interrupted by certain disabling offensive strikes and will not re-engage until the player activates it again.

Wands will work at both ranged and melee distance. They are fast and will often outperform a caster's melee weapons at melee range. Wands are not affected by Disarm.

Shooting a wand does not require ammo or mana, and it does not count as casting, which means that mana regeneration occurs normally. This also means that they do not receive benefit from spell power. They are typically used as a back-up for when the player runs out of mana, or as minor damage dealing without generating too much threat. For low-level casters, a wand is often considered an effective means of killing a mob while saving their smaller mana pool for other spells, such as crowd control or healing.

The listed DPS on a wand will always be greater than on other weapons of comparable level. However, other weapon attacks benefit from statistics like attack power, while wands do not. It is always a significant DPS loss to use a wand instead of casting a damage spell.

Use of a wand

To use a wand:

  1. Equip a wand in your ranged weapon slot on the Character panel.
  2. Move the 'Shoot' ability from the General Abilities tab of your Spellbook to a hot button on your button bar.
  3. Target an enemy.
  4. Push the Shoot button.

To stop using a wand, do any of these:

  • Use an ability.
  • Take a few steps in any direction, or jump.
  • Press the Esc key.
  • Click the fire button again.
  • Right-click a mob (this should put you back into melee mode).
  • Re-target a mob by pressing 'T' (assuming you have the default key shortcut).
  • Activate an item.
  • Use a /stopcasting macro.

Sources

  • Most wands are drops or quest rewards. You will rarely see these at beginning levels.
  • Most of first low-level arcane damage wands are made by Enchanters. These are one of the few items (other than Enchants) an enchanter can make and sell directly (these all Bind on Equip), so you should be able to find them in your auction house, often heavily discounted due to seller competition. These are all Uncommon Quality (Green) items, but note that unlike most green weapons, crafted wands cannot be disenchanted.
  • There are also Common Quality (White) wands which can be purchased from wand vendors. None of these are available to a beginning (Level 1-10) caster. As white items, these cannot be disenchanted, but most do not bind (the only one that does is the Charred Razormane Wand) and can be resold or otherwise traded. There is a wand vendor in each capital city except Thunder Bluff and Darnassus (See Wand Vendors below) However, these wands are expensive, enhance no attributes, and are usually inferior to all other wands of a similar level.

Made by Enchanters

Vendors

Patch changes

  • Patch 1.5.0 (patch date:2005-06-07): The Shoot Wand ability is now a toggle. While active, it will continue attacking with the equipped wand until cancelled (e.g. moving). 

See also