FANDOM


Shadowfiend
Spell shadow shadowfiend
  • Shadowfiend
  • 5 min cooldown
  • Instant cast
  • Creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Damage taken by area of effect attacks is reduced. Lasts 15 sec.
Usable by
ClassPriest
Properties
TypeOffensive
SchoolShadow
Cooldown5 min
Talents
Improvement
talents
Sin and Punishment, Shadow Reach, Veiled Shadows
Other information
Ranks1

The Shadowfiend is the only pet a Priest can control. It summons a combat Shadowfiend to fight with the priest for 15 seconds dealing shadow damage. Each time the pet lands an attack, the caster priest gains 5% of mana. A pet action bar appears for the priest to command and control its spells.

Rank table

Rank Level Cost
1 66 8Gold 90Silver

Notes

  • The mana gained from Shadowfiends' attack is 5% of the caster's maximum mana.
  • The Shadowfiend receives 357-393% of your shadow damage bonus over the 15 second duration depending on 10 to 11 attacks, or 35.7% per hit for 10 hits.
  • The Shadowfiend grants up to 11 hits per use, although this number is usually 10. Its attack speed is 1.5 and it has a 15 second duration. It is rare but possible for it to get one final attack as it expires if it spawned adjacent to your target.
  • Without shadow damage bonus, the Shadowfiends' hits deal an average of 180 damage to an equal level mob without shadow resistance. Its average damage per attack, however, can be significantly lower due to melee damage mitigation.
  • The Shadowfiends' attacks are shadow damage and can be partially resisted but follow normal melee damage rules, therefore being capable of critical strikes, but also susceptible to misses, parries, dodges and glancing blows. This reduces the damage output of Shadowfiends considerably on higher level mobs (especially in raid encounters) and in PvP versus classes with high melee mitigation or shadow resistance.
  • Shadowfiends deal shadow damage. Therefore, their damage can be increased by debuffs on the shadowfiends' target that increase shadow damage taken (e.g. "Curse of Elements") resulting in greater damage. Note that Shadow Weaving will not affect shadowfiend damage.
Shadowfiend TCG

In World of Warcraft: Trading Card Game.

Tips and Tactics

  • The patch 2.1 implemented a normal petbar for the priest to further help the priest control his/her shadowfiend. The bar functions as a normal petbar, with Attack/Stay/Follow and all three modes of Passive/Defensive/Aggressive. The shadowfiend will spawn next to the priest in Defensive mode with Shadowcrawl on autocast, and it will immediately attack the priest's current target. Despite Shadowcrawl being on autocast, it will almost never use the spell on its own.
  • If the Shadowfiend's target dies, it may pick another target at random, or it may simply return to the priest's side, both of which will cause it to waste time and you forfeit valuable mana. Try to use the Shadowfiend on targets that will not die or otherwise become unattackable before it despawns.
  • Shadowfiend takes on the buff of Bloodlust/Heroism if it is active when Bloodlust/Heroism is cast, and it will hit the mob faster and return more mana. When circumstances are conductive, using Shadowfiend shortly before Bloodlust/Heroism can yield a good deal of extra mana.
  • A macro to have the Shadowfiend use Shadowcrawl on your current target immediately after being summoned can result in about an extra 560 damage over its duration in high-end raid gear. Additionally, macros bound to your other spells to have the shadowfiend re-cast Shadowcrawl can yield another 950 damage. With the talented 3 minute cooldown, these macros come out to a DPS gain of 8.4. Every little bit helps.


Patch changes

External links


Community content is available under CC-BY-SA unless otherwise noted.