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Rip
Ability ghoulfrenzy
  • Rip
  • 5 yd range
  • 30 Energy
  • Instant cast
  • Cat Form
  • Finishing move that causes damage over time. Damage increases per combo point and by your attack power:
    1 point : X1 damage over 12 sec.
    2 points: X2 damage over 12 sec.
    3 points: X3 damage over 12 sec.
    4 points: X4 damage over 12 sec.
    5 points: X5 damage over 12 sec.
Usable by
ClassDruid
Properties
TypeOffensive
SchoolPhysical (Bleed)
CooldownNone/Global Cooldown
Other information
Ranks9
RequirementsCat Form
Related debuff
Ability ghoulfrenzy
  • Rip
  • Bleed damage every 2 seconds.
  • Duration: 12 sec

Rip serves to clear all combo points and inflict a strong Damage Over Time on the target.

Rank table

Rank Level Description Cost
1 20 Inflicts 18 + (24 + 0.06*AP)*(Combo) damage over 12 sec. 20Silver
2 28 Inflicts 24 + (42 + 0.06*AP)*(Combo) damage over 12 sec. 50Silver
3 36 Inflicts 36 + (54 + 0.06*AP)*(Combo) damage over 12 sec. 1Gold 10Silver
4 44 Inflicts 54 + (84 + 0.06*AP)*(Combo) damage over 12 sec. 1Gold 80Silver
5 52 Inflicts 72 + (120 + 0.06*AP)*(Combo) damage over 12 sec. 2Gold 60Silver
6 60 Inflicts 102 + (168 + 0.06*AP)*(Combo) damage over 12 sec. 3Gold 40Silver
7 67 Inflicts 144 + (282 + 0.06*AP)*(Combo) damage over 12 sec. 7Gold 30Silver
8 71 Inflicts 192 + (432 + 0.06*AP)*(Combo) damage over 12 sec. 20Gold
9 80 Inflicts 234 + (594 + 0.06*AP)*(Combo) damage over 12 sec. 20Gold

(Combo) refers to the amount of combo points on the target when the ability is used. AP is the player's attack power.

Note

  • The target must have at least one combo point on them in order to be able to use this ability.
  • Glyph of Rip increases the duration of Rip from 12 to 16 seconds, effectively increasing its damage by one third.
  • Rip inflicts Bleed damage, therefore it is increased by Mangle and increases the damage from Shreds and Mauls by 20¨% if the Druid has the Rend and Tear talent.
  • Glyph of Shred makes Shred increase the duration of rip by 2 sec for each shred to a maximum of 6 sec.

Glyphs

Glyph of Rip

Tips and tactics

  • This is a great "finishing move" for the harder enemies that are only half dead when you get 5 combo points on them.
  • This is considered a bleed effect. Bleed effect damage is not reduced by armor.

Patch changes

  • Template:Patch 3.2.0
  • Patch 1.12.0 (patch date:2006-08-22):
    • Lesser potency Rips will no longer overwrite greater potency ones.
    • Attack Power is now factored in for Rip, at a rate of 6% AP per combo point from 1 to 4 combo points, and then 24% AP again for 5 combo points. 
  • Patch 1.7.0 (patch date:2005-09-22): Damage per combo point has been increased. 

External links


es:Destripar

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