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Recklessness
Ability criticalstrike
  • Recklessness
  • 5 minutes cooldown
  • Instant
  • Berserker Stance
  • Your next 3 special ability attacks have an additional 100% to critically hit but all damage taken is increased by 20%. Lasts 12 sec.
Usable by
ClassWarrior
Properties
TypeOffensive
SchoolPhysical
Cooldown5 minutes
Talents
TalentedNo
Improvement
talents
Improved Disciplines, Intensify Rage
Other information
Ranks1
RequirementsBerserker Stance
Related buff
Ability criticalstrike
  • Recklessness
  • Special ability attacks have an additional 100% chance to critically hit but all damage taken is increased by 20%.
  • Duration: 12 seconds
"This is all the defense you could muster?"
—Fillet, Kneecapper Extraordinaire
[1]

A true berserker doesn't worry about defense, but instead lets his enemy worry about it.

Recklessness is a warrior self-buff ability, that costs 0 Rage. It increases the warrior's critical strike chance with special attacks by 100% for 3 special attacks and increases damage taken by 20%. It lasts 12 seconds and takes 5 minutes to cooldown.

Rank table

Rank Level Cost
1 50 4Gold 20Silver

Talents

Notes

This is the Berserk Stance panic button with a 5min cooldown. As of Patch 3.0.2 (Wotlk), it NO longer shares cooldown timer with Shield Wall or Retaliation.

The following paragraph is now somewhat outdated: Recklessness is a fight-finisher, causing a 12s chain of near-guaranteed critical hits. To get the most out of it, be ready to use lots of instant attacks and other skills in order to maximize damage. In a boss fight, the best time to use Recklessness is generally when the boss mob is down below 20% health so that you can use Execute. It is suggested you get to 100% rage before using the first execute, to maximize your damage. Not one to use if you are Main Tanking, as the extra damage taken will rapidly make matters worse faster than the criticals can take the enemies out. Let the DPS do the damage if you're tanking.

(Note that a 100% chance to score a critical hit does not mean that all attacks will hit your enemy, or even be critical hits. An attack made under Recklessness will still have the same chance to result in a miss, dodge, parry, or glancing blow as the same attack made without Recklessness; see the Attack table article.)

Synergies well with Sweeping Strikes, Death Wish, Enrage, and Flurry.

Doesn't affect Shockwave, Concussion Blow, Heroic Throw or Thunderclap. Affects Whirlwind, but removes 1 charge for each target you hit. While wielding 2 weapons it still will only remove 1 charge per traget. (But 1 remaining charge is enough to have all attacks of a whirlwind against 4 targets while dual-wielding (total of 8 attacks) crit)

This ability is completely neutralized by Blessed Resilience, for Recklessness increases your crit chance by 100%, and Blessed Resilience reduces the attacker's crit chance by 1000%. (confirmed by a GM) [1]

Patch changes

References

External links


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