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{{Raid dungeons}}
 
{{Raid dungeons}}
 
:''Leading a raid can be like herding cats, but by the graces, they're your cats.'' - [[TCG_Heroes_of_Azeroth/218|Stylean Silversteel]], TCG
 
   
 
'''Raid''' [[group]]s are a way to have [[parties]] of more than 5 and up to 40 people, divided into up to 8 groups of up to 5 players. The terms "raid" and "raiding" primarily and traditionally refer to [[PVE]] raid-specific instances and zones. As party [[leader]], a player can convert their group into a raid group by accessing the "Social" Panel, selecting "Raid", and choosing "Convert Group to Raid." From then on, any new players invited to the group will join the raid group (up to a maximum of 40). This requires at least 2 people (IE a party). A person alone cannot form a raid group.
 
'''Raid''' [[group]]s are a way to have [[parties]] of more than 5 and up to 40 people, divided into up to 8 groups of up to 5 players. The terms "raid" and "raiding" primarily and traditionally refer to [[PVE]] raid-specific instances and zones. As party [[leader]], a player can convert their group into a raid group by accessing the "Social" Panel, selecting "Raid", and choosing "Convert Group to Raid." From then on, any new players invited to the group will join the raid group (up to a maximum of 40). This requires at least 2 people (IE a party). A person alone cannot form a raid group.
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Many instances requiring a raid are also subject to a [[raid timer]].
 
Many instances requiring a raid are also subject to a [[raid timer]].
 
== In Cataclsym ==
 
{{Cata-section}}
 
As of [[Patch 4.3.2]], players can use [[Real ID]] to form cross-realm raids, but not with normal or heroic [[Dragon Soul]].<ref>[[Patch_4.3.2#Dungeons_.26_Raids|Dungeons &amp; Raids section of Patch 4.3.3 official patch notes]]</ref>
 
 
== In Wrath of the Lich King ==
 
{{wotlk-section}}
 
In ''[[World of Warcraft: Wrath of the Lich King]]'', all 25-player raids are also available to complete with 10 players. This is so that more players will get to see end game content. Even the [[Lich King]] encounter is available as a 10 player raid.<ref>[http://blue.mmo-champion.com/topic/1783/icecrown-citadel-raid-access-progression Icecrown Citadel Raid Access Progression] #0 by [[Daelo]] - 2009/11/18 05:08:32 PM</ref>
 
   
 
== Raiding as end-game content ==
 
== Raiding as end-game content ==
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==== Kalimdor ====
 
==== Kalimdor ====
 
:;20-player
 
:;20-player
:Level 60
 
 
:*[[Ruins of Ahn'Qiraj]] ([[1.9.0]])
 
:*[[Ruins of Ahn'Qiraj]] ([[1.9.0]])
 
:;25-player
 
:Level 70
 
:*[[Battle for Mount Hyjal|Caverns of Time: Battle for Mount Hyjal]] {{bc-inline}}
 
   
 
:;40-player
 
:;40-player
:Level 60
+
:*[[Onyxia's Lair]]
:*<s>[[Onyxia's Lair (original)|Onyxia's Lair]]</s>
 
 
:*[[Temple of Ahn'Qiraj]] ([[1.9.0]])
 
:*[[Temple of Ahn'Qiraj]] ([[1.9.0]])
 
:;10 and 25-player
 
:Level 80
 
:*[[Onyxia's Lair]] {{wotlk-inline}} ([[3.2.2]])
 
 
:;10 and 25-player
 
:Level 85
 
:*[[War of the Ancients (instance)|War of the Ancients]] {{cata-inline}} ([[NYI]], planned for [[Caverns of Time]])
 
   
 
==== Eastern Kingdoms ====
 
==== Eastern Kingdoms ====
 
:;10-player
 
:;10-player
:Level 60
 
 
:*[[Lower Blackrock Spire]]
 
:*[[Lower Blackrock Spire]]
 
:*[[Upper Blackrock Spire]]
 
:*[[Upper Blackrock Spire]]
:** Converted into a 5-man dungeon in {{cata-inline}} [[Patch 4.0.3a]]
 
:Level 70
 
:*[[Karazhan]] {{bc-inline}}
 
:*[[Zul'Aman]] {{bc-inline}} ([[2.3.0]])
 
:** Planned to return as a level 85 5-man Heroic in {{cata-inline}} [[Patch 4.1]]
 
   
 
:;20-player
 
:;20-player
:Level 60
+
:*[[Zul'Gurub]] ([[1.7.0]])
:*<s>[[Zul'Gurub]]</s> ([[1.7.0]])
 
:** Planned to return as level 85 5-man Heroic in {{cata-inline}} [[Patch 4.1]]
 
 
:;25-player
 
:Level 70
 
:*[[Sunwell Plateau]] {{bc-inline}} ([[2.4.0]])
 
   
 
:;40-player
 
:;40-player
:Level 60
 
 
:*[[Molten Core]]
 
:*[[Molten Core]]
 
:*[[Blackwing Lair]] ([[1.6.0]])
 
:*[[Blackwing Lair]] ([[1.6.0]])
:*<s>[[Naxxramas (original)|Naxxramas]]</s> ([[1.11.0]])
+
:*[[Naxxramas]] ([[1.11.0]])
 
:;10 and 25-player
 
:Level 85
 
:*[[Baradin Hold]] {{cata-inline}} (faction needs to control [[Tol Barad]])
 
:*[[Blackwing Descent]] {{cata-inline}} (in [[Blackrock Mountain]])
 
:*[[The Bastion of Twilight]] {{cata-inline}} (in [[Grim Batol]])
 
 
==== {{wotlk-inline}} Northrend ====
 
;10 and 25-player
 
Level 80
 
:*[[Naxxramas]]
 
:*[[Vault of Archavon]] (faction needs to control [[Wintergrasp Keep]])
 
:**[[Archavon the Stone Watcher]]
 
:**[[Emalon the Storm Watcher]] ([[3.1.0]])
 
:**[[Koralon the Flame Watcher]] ([[3.2.0]])
 
:**[[Toravon the Ice Watcher]] ([[3.3.2]])
 
:*[[Chamber of Aspects]]
 
:**[[Obsidian Sanctum]]
 
:**[[Ruby Sanctum]] ([[3.3.5]])
 
:*[[The Eye of Eternity]]
 
:*[[Ulduar (instance)|Ulduar]] ([[3.1.0]])
 
:*[[Trial of the Crusader]] ([[3.2.0]])
 
:*[[Trial of the Grand Crusader]] ([[3.2.0]])
 
:*[[Icecrown Citadel]] ([[3.3.0]])
 
 
==== {{cata-inline}} Elemental Plane ====
 
:;10 and 25-player
 
:Level 85
 
:*[[Firelands]] ([[NYI]])
 
:*[[Throne of the Four Winds]]
 
 
=== {{bc-inline}} Outland ===
 
:;25-player
 
:Level 70
 
:*[[Gruul's Lair]]
 
:*[[Magtheridon's Lair]]
 
:*[[Serpentshrine Cavern]]
 
:*[[Eye (Tempest Keep)|The Eye]]
 
:*[[Black Temple]] ([[2.1.0]])
 
   
 
== Raid outdoor ==
 
== Raid outdoor ==
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:Level 60
 
:Level 60
 
:*[[Dragons of Nightmare]] ([[1.8.0]])
 
:*[[Dragons of Nightmare]] ([[1.8.0]])
:**<s>[[Emeriss]]</s>
+
:**[[Emeriss]]
:**<s>[[Lethon]]</s>
+
:**[[Lethon]]
:**<s>[[Taerar]]</s>
+
:**[[Taerar]]
:**<s>[[Ysondre (tactics)|Ysondre]]</s>
+
:**[[Ysondre]]
:*<s>[[Highlord Kruul]]</s> ([[Dark Portal]] opening event, pre-{{bc-inline}}
 
   
 
==== Kalimdor ====
 
==== Kalimdor ====
 
:;Outdoor
 
:;Outdoor
:*<s>[[Azuregos]]</s> ([[1.3.0]]; became {{Horde}} quest-giver in [[Azshara]] in {{cata-inline}} [[Patch 4.0.1]])
+
:*[[Azuregos]] ([[1.3.0]])
 
:*[[Omen]]
 
:*[[Omen]]
   
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:Level 60
 
:Level 60
 
:*[[Teremus the Devourer]]
 
:*[[Teremus the Devourer]]
:*<s>[[Lord Kazzak (tactics)|Lord Kazzak]]</s> ([[1.3.0]])
+
:*[[Lord Kazzak]] ([[1.3.0]])
 
=== {{bc-inline}} Outland ===
 
:;Outdoor
 
:Level 70
 
:*[[Doom Lord Kazzak (tactics)|Doom Lord Kazzak]]
 
:*[[Doomwalker]]
 
   
 
== Videos ==
 
== Videos ==
 
{| class="darktable"
 
{| class="darktable"
|<youtube>pYKODIDvquE</youtube>
+
|[[File:Make Yourself Unreplaceable To Your Guild in WoW|425px]]
 
|-
 
|-
 
|Maximize Performance and Attitude while raiding
 
|Maximize Performance and Attitude while raiding

Latest revision as of 16:33, July 24, 2013

Raid Dungeonse

Raid groups are a way to have parties of more than 5 and up to 40 people, divided into up to 8 groups of up to 5 players. The terms "raid" and "raiding" primarily and traditionally refer to PVE raid-specific instances and zones. As party leader, a player can convert their group into a raid group by accessing the "Social" Panel, selecting "Raid", and choosing "Convert Group to Raid." From then on, any new players invited to the group will join the raid group (up to a maximum of 40). This requires at least 2 people (IE a party). A person alone cannot form a raid group.

While in a raid group, players do not receive credit for completing quest objectives unless the quest calls for a raid. Players also receive an experience reduction for any mob killed while in a raid group. These are to prevent players from creating very large groups in order to complete normal quests or other game content intended for parties of 5 or fewer. This experience reduction is simply that the usual "group XP bonus" is not applied while in a raid group.

Many instances requiring a raid are also subject to a raid timer.

Raiding as end-game content Edit

Raids are designed as activities for people whose characters have reached the maximum level. As the game does not permit further increase of skills, or introduce new abilities, the only avenues remaining to enhance a character lay in "better gear".

Almost all raid events and bosses require that the raid members have particular levels of gear and skill, expressed as dps, damage mitigation, and/or healing ability. In addition, a majority of such bosses also require the group use particular, sometimes unique tactics. While occasionally those tactics mirror those used by smaller groups, they often require things that smaller groups simply don't have the diversity to do.

Given these unique requirements, most raid boss encounters require some amount of practice to defeat. Sometimes the peculiarities of a boss encounter are such that being vastly overgeared/overlevel will not permit the raid to ignore the designed tactics.

Raiding guilds are guilds that devote some or all of their collective time to playing in raid instances, defeating (or practicing to defeat) raid encounters. They have the advantage of being able to get to know the abilities (or lack thereof) of their various members, and adjust their tactics accordingly. They also have a shared investment in the success of not just that raid, but future raids as well, a feature that "pick up raids" lack.

Raiding guilds often use additional measures to enhance their chances of success, notably Voice_over_Internet_Protocol software, and particular addons that provide timing, threat, and other services not available in the base WoW client.

Raiding guilds and time commitment Edit

There is some academic discussion about the concept of raids as they currently are designed in major graphical MMOs, primarily centered on how much of a player's time they consume. A typical World of Warcraft raid can take 3-4 hours once the group is able to complete it, and can take much more time over many sessions to get to that point. Basically, that it can take up as much of one's time as permitted. Generally, though, practical considerations (work/school schedules, fatigue, etc) will place limits on how much time a group spends raiding.

There are, of course, extreme examples, such as a Final Fantasy XI raid that lasted 18 hours before they decided to quit.[1]. World of Warcraft mitigates such long boss fights by adding enrage timers to bosses to ensure that a single fight does not last too long.

Given the amount of time involved to be successful, there are some game developers and academics that feel that raiding can be a focus for obsession, impacting a person's ability to care about real life goals and accomplishments.[2] Players should be aware of these factors when deciding if they want to get into raiding or to what extent they want to get into raiding.

Starting a raid Edit

The leader of a party can convert the group to a raid by clicking the "Convert to Raid" button in the Group window. At this point it becomes a "group of parties" with up to 8 parties, each with 5 characters. The leader of the raid can drag characters between groups to move them to different parties; typically, this is done to achieve some strategic goal such as distributing shamans and paladins to share totems and auras or warriors with rogues for Battle Shout (note that this is no longer needed in current patch). The leader can promote other characters, which gives them the abilities to invite and kick from the raid and also use the broadcast raid warnings (using the "/rw" command).

See Raiding for newbies for further details.

Raid mods Edit

Main article: Raid AddOns

There have been many mods produced specifically for raiding.

Raid instances Edit

Azeroth Edit

Kalimdor Edit

20-player
40-player

Eastern Kingdoms Edit

10-player
20-player
40-player

Raid outdoor Edit

Azeroth Edit

Outdoor
Level 60

Kalimdor Edit

Outdoor

Eastern Kingdoms Edit

Outdoor
Level 60

Videos Edit

Make Yourself Unreplaceable To Your Guild in WoW

Make Yourself Unreplaceable To Your Guild in WoW

Maximize Performance and Attitude while raiding

References Edit

See also Edit

External links Edit

Official
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News
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