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Ui-charactercreate-classes paladin.png Paladin
the Holy warrior
Attributes DPS, Healer, Tank Armor Types Cloth, Leather, Mail, Plate, Shield, Libram (Relic)
Weapon Types Axes (2h), Maces (2h), Swords (2h), Polearms, Unarmed
Races Dwarf, Human
Physicaldamage.png 60
Defensepower.png 80
Spellpower.png 40
Difficulty.png 40
Statistics
Health 28 Strength +2*
Mana 59 Agility 0
Stamina +2
Intellect 0*
Spirit +1
* - Denotes any major statistic.
This is a list of all Paladin abilities that can be trained, learned from quests, or gained from talents.

All abilities that are obtained via talents are marked with an asterisk (*).

General

Name Level Effect
[Block] 1 Gives a chance to block melee and ranged attacks. (Requires Shield)
[Parry] 8 Gives a chance to parry enemy melee attacks.
[Plate Mail] 40 Allows the use of plate mail, which is the sturdiest form of armor.

Holy

Name Level Effect
[Holy Light] 1 Heals a friendly target for 39-47.
[Seal of Righteousness] 1 Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 1-4 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will cause 15 Holy damage to an enemy.

[Holy Light] (Rank 2) 6 Heals a friendly target for 76-90.
[Purify] 8 Purifies the friendly target, removing 1 disease effect and 1 poison effect.
[Lay on Hands] 10 Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining mana when used.
[Seal of Righteousness] (Rank 2) 10 Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 2-8 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will cause 25-27 Holy damage to an enemy.

[Blessing of Wisdom] 14 Places a Blessing on the friendly target, restoring 10 mana every 5 seconds for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Holy Light] (Rank 3) 14 Heals a friendly target for 159-187.
[Seal of Righteousness] (Rank 3) 18 Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 4-14 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will cause 39-43 Holy damage to an enemy.

[Consecration] 20* Consecrates the land beneath the Paladin, doing 64 Holy damage over 8 seconds to enemies who enter the area.
[Exorcism] 20 Causes 84-96 Holy damage to an Undead or Demon target.
[Flash of Light] 20 Heals a friendly target for 62-72.
[Holy Light] (Rank 4) 22 Heals a friendly target for 310-356.
[Blessing of Wisdom] (Rank 2) 24 Places a Blessing on the friendly target, restoring 15 mana every 5 seconds for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Redemption] (Rank 2) 24 Brings a dead player back to life with 150 health and 260 mana. Cannot be cast when in combat.
[Turn Undead] 24 The targeted undead enemy will be compelled to flee for up to 10 seconds. Damage caused may interrupt the effect. Only one target can be turned at a time.
[Flash of Light] (Rank 2) 26 Heals a friendly target for 96-110.
[Seal of Righteousness] (Rank 4) 26 Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 6-21 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will cause 57-63 Holy damage to an enemy.

[Exorcism] (Rank 2) 28 Causes 152-172 Holy damage to an Undead or Demon target.
[Divine Favor] 30* When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
[Consecration] (Rank 2) 30 Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area.
[Holy Light] (Rank 5) 30 Heals a friendly target for 491-553.
[Lay on Hands] (Rank 2) 30 Heals a friendly target for an amount equal to the Paladin's maximum health and restores 250 of their mana. Drains all of the Paladin's remaining mana when used.
[Seal of Light] 30 Fills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 39. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 seconds, granting each melee attacks made against the judged enemy a chance of healing the attacker for 25. Your melee strikes will refresh the spell's duration. Only one Judgement can be active on the Paladin at any one time.

[Blessing of Wisdom] (Rank 3) 34 Places a Blessing on the friendly target, restoring 20 mana every 5 seconds for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Flash of Light] (Rank 3) 34 Heals a friendly target for 145-163.
[Seal of Righteousness] (Rank 5) 34 Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 9-31 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will cause 78-86 Holy damage to an enemy.

[Exorcism] (Rank 3) 36 Causes 217-245 Holy damage to an Undead or Demon target.
[Redemption] (Rank 3) 36 Brings a dead player back to life with 250 health and 420 mana. Cannot be cast when in combat.
[Holy Light] (Rank 6) 38 Heals a friendly target for 698-780.
[Seal of Wisdom] 38 Fills the Paladin with divine wisdom for 30 seconds, giving each melee attack a chance to restore 50 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 seconds, granting attacks and spells used against the judged enemy a chance to restore 33 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement can be active on the Paladin at any one time.

[Turn Undead] (Rank 2) 38 The targeted undead enemy will be compelled to flee for up to 15 seconds. Damage caused may interrupt the effect. Only one target can be turned at a time.
[Holy Shock] 40* Blasts the target with Holy energy, causing 204-221 Holy damage to an enemy, or 204-221 healing to an ally.
[Blessing of Light] 40 Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 210 and the effect Flash of Light spells used on the target by up to 60. Lasts 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Consecration] (Rank 3) 40 Consecrates the land beneath the Paladin, doing 192 Holy damage over 8 seconds to enemies who enter the area.
[Seal of Light] (Rank 2) 40 Fills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 53. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 seconds, granting each melee attacks made against the judged enemy a chance of healing the attacker for 34. Your melee strikes will refresh the spell's duration. Only one Judgement can be active on the Paladin at any one time.

[Cleanse] 42 Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.
[Flash of Light] (Rank 4) 42 Heals a friendly target for 197-221.
[Seal of Righteousness] (Rank 6) 42 Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 12-43 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will cause 102-112 Holy damage to an enemy.

[Blessing of Wisdom] (Rank 4) 44 Places a Blessing on the friendly target, restoring 25 mana every 5 seconds for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Exorcism] (Rank 4) 44 Causes 304-342 Holy damage to an Undead or Demon target.
[Hammer of Wrath] 44 Hurl a hammer that strikes an enemy for 304-336 Holy damage. Only useable on enemies that have 20% or less health.
[Holy Light] (Rank 7) 46 Heals a friendly target for 945-1053.
[Holy Shock] (Rank 2) 48 Blasts the target with Holy energy, causing 279-301 Holy damage to an enemy, or 279-301 healing to an ally.
[Redemption] (Rank 4) 48 Brings a dead player back to life with 400 health and 600 mana. Cannot be cast when in combat.
[Seal of Wisdom] (Rank 2) 48 Fills the Paladin with divine wisdom for 30 seconds, giving each melee attack a chance to restore 71 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 seconds, granting attacks and spells used against the judged enemy a chance to restore 46 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement can be active on the Paladin at any one time.

[Blessing of Light] (Rank 2) 50 Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 300 and the effect Flash of Light spells used on the target by up to 85. Lasts 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Consecration] (Rank 4) 50 Consecrates the land beneath the Paladin, doing 280 Holy damage over 8 seconds to enemies who enter the area.
[Flash of Light] (Rank 5) 50 Heals a friendly target for 267-299.
[Holy Wrath] 50 Sends bolts of holy power in all directions, causing 362-428 Holy damage to all Undead and Demon targets within 20 yards.
[Lay on Hands] (Rank 3) 50 Heals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining mana when used.
[Seal of Light] (Rank 3) 50 Fills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 76. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 seconds, granting each melee attacks made against the judged enemy a chance of healing the attacker for 49. Your melee strikes will refresh the spell's duration. Only one Judgement can be active on the Paladin at any one time.

[Seal of Righteousness] (Rank 7) 50 Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 16-56 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will cause 132-143 Holy damage to an enemy.

[Exorcism] (Rank 5) 52 Causes 393-439 Holy damage to an Undead or Demon target.
[Hammer of Wrath] (Rank 2) 52 Hurl a hammer that strikes an enemy for 399-441 Holy damage. Only useable on enemies that have 20% or less health.
[Turn Undead] (Rank 3) 52 The targeted undead enemy will be compelled to flee for up to 20 seconds. Damage caused may interrupt the effect. Only one target can be turned at a time.
[Blessing of Wisdom] (Rank 5) 54 Places a Blessing on the friendly target, restoring 30 mana every 5 seconds for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Greater Blessing of Wisdom] 54 Gives all members of the raid or group that share the same class with the target of the Greater Blessing of Wisdom, restoring 30 mana every 5 seconds for 15 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Holy Light] (Rank 8) 54 Heals a friendly target for 1246-1388.
[Holy Shock] (Rank 3) 56 Blasts the target with Holy energy, causing 365-395 Holy damage to an enemy, or 365-395 healing to an ally.
[Flash of Light] (Rank 6) 58 Heals a friendly target for 343-383.
[Seal of Righteousness] (Rank 8) 58 Fills the Paladin with holy spirit for 30 seconds, granting each melee attack an additional 20-71 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will cause 162-178 Holy damage to an enemy.

[Seal of Wisdom] (Rank 3) 58 Fills the Paladin with divine wisdom for 30 seconds, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 seconds, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement can be active on the Paladin at any one time.

[Blessing of Light] (Rank 3) 60 Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Consecration] (Rank 5) 60 Consecrates the land beneath the Paladin, doing 384 Holy damage over 8 seconds to enemies who enter the area.
[Exorcism] (Rank 6) 60 Causes 505-563 Holy damage to an Undead or Demon target.
[Greater Blessing of Light] 60 Gives all members of the raid or group that share the same class with the target of the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 15 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Greater Blessing of Wisdom] (Rank 2) 60 Gives all members of the raid or group that share the same class with the target of the Greater Blessing of Wisdom, restoring 33 mana every 5 seconds for 15 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Hammer of Wrath] (Rank 3) 60 Hurl a hammer that strikes an enemy for 504-556 Holy damage. Only useable on enemies that have 20% or less health.
[Holy Wrath] (Rank 2) 60 Sends bolts of holy power in all directions, causing 490-576 Holy damage to all Undead and Demon targets within 20 yards.
[Redemption] (Rank 5) 60 Brings a dead player back to life with 600 health and 800 mana. Cannot be cast when in combat.
[Seal of Light] (Rank 3) 60 Fills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 seconds, granting each melee attacks made against the judged enemy a chance of healing the attacker for 61. Your melee strikes will refresh the spell's duration. Only one Judgement can be active on the Paladin at any one time.

Protection

Name Level Effect
[Devotion Aura] 1 Gives 55 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any on time.
[Divine Protection] 6 You are protected from all physical attacks and spells for 6 seconds, but during that time, you cannot attack or use physical abilities yourself. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, or Blessing of Protection again for 1 minute.
[Hammer of Justice] 8 Stuns the target for 3 seconds.
[Blessing of Protection] 10 A targeted party member is protected from all physical attacks for 6 seconds, but during that time, they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, or Blessing of Protection again for 1 minute.
[Devotion Aura] (Rank 2) 10 Gives 160 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any on time.
[Righteous Fury] 16 Increases the threat generated by your Holy attacks by 60%. Lasts 30 minutes.
[Blessing of Freedom] 18 Places a Blessing on the friendly target, granting immunity to movement impairing effects for 10 seconds. Players may only have one Blessing on them per Paladin at any one time.
[Divine Protection] (Rank 2) 18 You are protected from all physical attacks and spells for 8 seconds, but during that time, you cannot attack or use physical abilities yourself. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, or Blessing of Protection again for 1 minute.
[Blessing of Kings] 20* Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Devotion Aura] (Rank 3) 20 Gives 275 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any on time.
[Concentration Aura] 22 Gives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Seal of Justice] 22 Fills the Paladin with the spirit of justice for 30 seconds, giving each melee attack a chance to stun for 2 seconds. Only one Seal can be active on the Paladin at any one time.
[Blessing of Protection] (Rank 2) 24 A targeted party member is protected from all physical attacks for 8 seconds, but during that time, they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, or Blessing of Protection again for 1 minute.
[Hammer of Justice] (Rank 2) 24 Stuns the target for 4 seconds.
[Blessing of Salvation] 26 Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Shadow Resistance Aura] 28 Gives 30 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Blessing of Sanctuary] 30* Places a Blessing on the friendly target, reducing damage dealt from all sources by to 10 for 5 minutes. In addition, when the target blocks a melee attack, the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
[Devotion Aura] (Rank 4) 30 Gives 390 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any on time.
[Divine Intervention] 30 The paladin sacrifices himself to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 3 minutes.
[Frost Resistance Aura] 32 Gives 30 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Divine Shield] 34 Protects the paladin from all damage and spells for 10 seconds, but increases the time between your attacks by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, or Blessing of Protection again for 1 minute.
[Fire Resistance Aura] 36 Gives 30 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Blessing of Protection] (Rank 3) 38 A targeted party member is protected from all physical attacks for 10 seconds, but during that time, they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, or Blessing of Protection again for 1 minute.
[Blessing of Sanctuary] (Rank 2) 40 Places a Blessing on the friendly target, reducing damage dealt from all sources by to 14 for 5 minutes. In addition, when the target blocks a melee attack, the attacker will take 21 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
[Devotion Aura] (Rank 5) 40 Gives 505 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any on time.
[Hammer of Justice] (Rank 3) 40 Stuns the target for 5 seconds.
[Holy Shield] 40* Increases chance to block by 30% for 10 seconds, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expended a charge. 4 charges.
[Shadow Resistance Aura] (Rank 2) 40 Gives 45 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Frost Resistance Aura] (Rank 2) 44 Gives 45 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Blessing of Sacrifice] 46 Places a Blessing on the party member, transferring 45 damage taken per hit to the caster. Lasts 30 seconds. Players may only have one Blessing on them per Paladin at any one time.
[Fire Resistance Aura] (Rank 2) 48 Gives 45 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Blessing of Sanctuary] (Rank 3) 50 Places a Blessing on the friendly target, reducing damage dealt from all sources by to 19 for 5 minutes. In addition, when the target blocks a melee attack, the attacker will take 28 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
[Devotion Aura] (Rank 6) 50 Gives 620 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any on time.
[Divine Shield] (Rank 2) 50 Protects the paladin from all damage and spells for 12 seconds, but increases the time between your attacks by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, or Blessing of Protection again for 1 minute.
[Holy Shield] (Rank 2) 50 Increases chance to block by 30% for 10 seconds and deals 95 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. Has 4 charges.
[Shadow Resistance Aura] (Rank 3) 52 Gives 60 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Blessing of Sacrifice] (Rank 2) 54 Places a Blessing on the party member, transferring 55 damage taken per hit to the caster. Lasts 30 seconds. Players may only have one Blessing on them per Paladin at any one time.
[Hammer of Justice] (Rank 4) 54 Stuns the target for 6 seconds.
[Frost Resistance Aura] (Rank 3) 56 Gives 60 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Blessing of Sanctuary] (Rank 4) 60 Places a Blessing on the friendly target, reducing damage dealt from all sources by to 24 for 5 minutes. In addition, when the target blocks a melee attack, the attacker will take 35 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
[Devotion Aura] (Rank 7) 60 Gives 735 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any on time.
[Fire Resistance Aura] (Rank 3) 60 Gives 60 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Greater Blessing of Kings] 60 Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 15 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Greater Blessing of Salvation] 60 Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount of all threat generated by 30% for 15 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Greater Blessing of Sanctuary] 60 Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing damage dealt from all sources by up to 24 for 15 minutes. In addition, when the target blocks a melee attack the attacker will take 35 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
[Holy Shield] (Rank 3) 60 Increases chance to block by 30% for 10 seconds and deals 130 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. Has 4 charges.

Retribution

Name Level Effect
[Blessing of Might] 4 Places a Blessing on the friendly target, increasing melee attack power by 20 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Judgement] 4 Unleashes the energy of a Seal spell upon an enemy. Refer to individual Seals for Judgement effect.
[Seal of the Crusader] 6 Fills the Paladin with the spirit of a crusader for 30 seconds, granting 31 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 seconds, increasing Holy damage taken by up to 20. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

[Blessing of Might] (Rank 2) 12 Places a Blessing on the friendly target, increasing melee attack power by 35 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Seal of the Crusader] (Rank 2) 12 Fills the Paladin with the spirit of a crusader for 30 seconds, granting 51 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 seconds, increasing Holy damage taken by up to 30. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

[Retribution Aura] 16 Causes 5 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Seal of Command] 20* Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 seconds.

Unleashing this Seal's energy will judge an enemy, instantly causing 47-56 Holy damage or 93-102 if the target is stunned or incapacitated.

[Vindication] 20* Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5,10,15% for 10 seconds.
[Blessing of Might] (Rank 3) 22 Places a Blessing on the friendly target, increasing melee attack power by 55 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Seal of the Crusader] (Rank 3) 22 Fills the Paladin with the spirit of a crusader for 30 seconds, granting 94 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 seconds, increasing Holy damage taken by up to 50. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

[Retribution Aura] (Rank 2) 26 Causes 8 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Sanctity Aura] 30* Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
[Seal of Command] (Rank 2) 30 Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 seconds.

Unleashing this Seal's energy will judge an enemy, instantly causing 73-80 Holy damage or 146-160 if the target is stunned or incapacitated.

[Blessing of Might] (Rank 4) 32 Places a Blessing on the friendly target, increasing melee attack power by 85 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Seal of the Crusader] (Rank 4) 32 Fills the Paladin with the spirit of a crusader for 30 seconds, granting 145 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 seconds, increasing Holy damage taken by up to 80. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

[Retribution Aura] (Rank 3) 36 Causes 12 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Repentance] 40* Puts the enemy target in a state of meditation, incapacitating them for up to 6 seconds. Any damage caused will awaken the target. Only works against Humanoids.
[Seal of Command] (Rank 3) 40 Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 seconds.

Unleashing this Seal's energy will judge an enemy, instantly causing 102-112 Holy damage or 204-224 if the target is stunned or incapacitated.

[Blessing of Might] (Rank 5) 42 Places a Blessing on the friendly target, increasing melee attack power by 115 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Seal of the Crusader] (Rank 5) 42 Fills the Paladin with the spirit of a crusader for 30 seconds, granting 221 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 seconds, increasing Holy damage taken by up to 110. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

[Retribution Aura] (Rank 4) 46 Causes 16 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Seal of Command] (Rank 4) 50 Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 seconds.

Unleashing this Seal's energy will judge an enemy, instantly causing 130-144 Holy damage or 261-287 if the target is stunned or incapacitated.

[Blessing of Might] (Rank 6) 52 Places a Blessing on the friendly target, increasing melee attack power by 155 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Greater Blessing of Might] 52 Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 155 for 15 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Seal of the Crusader] (Rank 6) 52 Fills the Paladin with the spirit of a crusader for 30 seconds, granting 306 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 10 seconds, increasing Holy damage taken by up to 140. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

[Retribution Aura] (Rank 5) 56 Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
[Greater Blessing of Might] (Rank 2) 60 Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 185 for 15 minutes. Players may only have one Blessing on them per Paladin at any one time.
[Seal of Command] (Rank 5) 60 Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 seconds.

Unleashing this Seal's energy will judge an enemy, instantly causing 169-187 Holy damage or 339-373 if the target is stunned or incapacitated.

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