Your chance to Dodge an attack is a percentage calculated using the following general formula:
- Dodge% = Base dodge + (AGI / AGI:Dodge ratio) + Miscellaneous contributions + ((Defense skill - Attacker's attack skill) * 0.04)
Both the Base dodge and AGI:Dodge ratio values depend on the character's class. Please note that the AGI:Dodge ratio also depends on the character level; see the end of this article for more details.
The following table lists these two factors for level 60 characters of each class.
The Miscellanous contributions are calculated by considering three factors: Items, Talents and Race. Items with +Dodge bonuses contribute for the sum of the bonuses; any talent granting +Dodge directly contributes as well; and as for the Race contribution, it is either 1% (for Night Elves) or 0% (for every other races).
Finally, the last part of the formula written above takes into account the "level" difference between the defender and the attacker, or to be more precise, the difference between the defender's Defense skill and the attacker's Attack skill, which translates into a Weapon skill for players, and level * 5 for monsters. Each point of Defense a player has over the attacker's Attack skill adds 0.04% Dodge; on the other hand, each point of Defense a player has below the attacker's Attack skill cuts 0.04% Dodge.
For example, a level 60 Night Elf warrior with +4% in +Dodge items, 350 Defense skill, and 150 AGI fighting a level 61 mob would have:
- Base dodge = 0%
- Agility contribution = (150 / 20) = 7.5%
- Items contribution = 4%
- Talent contribution = 0%
- Racial contribution = 1%
- Defense contribution = (350 - (61 * 5)) * 0.04 = 1.8% (A mob's weapon skill is assumed to be its level * 5)
- Total Dodge% = 0% + 7.5% + 4% + 0% + 1% + 1.8% = 14.3%
In combat, you will notice that your Dodge percentage matches what you see on your tooltips. Miss chance and Critical chance are unmodified by Dodge, so you're not "wasting" Dodge on misses nor are you able to Dodge a Critical. This may seem odd to some folks if they are expecting a "if hit, then check if Dodge, then check..." type system. WoW, like many other games, uses a table based combat scheme (where one roll determines outcome of a swing), so percentages are absolute.
Your parsed Dodge won't necessarily match your tooltip if you're fighting creatures higher or lower in level to you. See the Defense formula above to understand.
Your target will not be able to dodge if they are afflicted by "stun" (not incapacitation).
- Patch 1.3.0 (patch date:2005-03-07): Every time a creature Dodges, it will report a Dodge. We will no longer translate a creature's Dodge of a rear attack to a "Miss."