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Diminishing returns, abbreviated DR,[1] means that certain spells and abilities are less effective against player characters if they are used frequently within a short period of time. The table below contains a list of abilities that are affected by DR, and under what circumstances. In addition, DR categories are listed. Effects within same category diminish each other.

When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. The effect then diminishes by 50%, then 75%, then the target becomes immune. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a stun effect active on them for more than 15 seconds, the next stun will have full effect.

Some abilities share diminishing returns—that is, it doesn't matter which one you use; the next time you use an ability in the same category on the same target, its duration will be diminished just as if you had used the exact same ability. These abilities fall into the same category.

It should be noted that the server does not reset diminishing returns after exactly 15 seconds. Instead, it checks every 5 seconds if there are any diminishing returns that should be reset because the last spell in their category was cast on the target more than 15 seconds ago. As a result, a particular diminishing return category may take anywhere between 15 and 20 seconds to reset. Most addons guess that a DR category has reset after 18 seconds by default.

Table

Class Effect PvP PvP
Duration (s)
PvE PvE
Duration (s)
DR Category
Death Knight [Gnaw] (Pet) Yes 3 Yes 3 Controlled Stun
[Hungering Cold] Yes 8 No 10 Disorient
[Strangulate] Yes 5 No 5 Silence
Druid [Bash] Yes 4-5 Yes 4-5 Controlled Stun
[Cyclone] Yes 6 Yes 6 None
[Entangling Roots] Yes 8 No 30 Controlled Root
[Hibernate] Yes 8 No 40 Disorient
[Maim] Yes 1-5 Yes 1-5 Controlled Stun
[Pounce] Yes 3-4 No 3-4 Controlled Stun
Hunter [Entrapment] Yes 4 No 4 None
[Freezing Trap] Yes 8 No 60 Disorient
[Pin] (Pet) Yes 4 No 4 Controlled Root
[Scare Beast] Yes 8 No 20 Fear
[Scatter Shot] Yes 4 No 4 Scatter
[Intimidation] Yes 3 Yes 3 Controlled Stun
[Ravage] (Pet) Yes 2 Yes 2 Controlled Stun
[Silencing Shot] Yes 3 No 3 Silence
[Sonic Blast] (Pet) Yes 2 Yes 2 Controlled Stun
[Snatch] (Pet) Yes 6 No 6 Disarm
[Wyvern Sting] Yes 6 No 30 Disorient
Mage [Deep Freeze] Yes 5 Yes 5 Controlled Stun + Ring of Frost
[Dragon's Breath] Yes 5 No 5 Scatter
[Freeze] (Pet) Yes 8 No 8 Controlled Root
[Frost Nova] Yes 8 No 8 Controlled Root
[Improved Cone of Cold] Yes 4 No 4 Random Root
[Impact] Yes 2 Yes 2 Random Stun
[Improved Counterspell] Yes 4 No 4 Silence
[Polymorph] Yes 8 No 50 Disorient
[Ring of Frost] Yes 8 Yes 8 Disorient + Deep Freeze
[Shattered Barrier] Yes 8 No 8 Random Root
[Slow] No 8 No 15 None
Paladin [Hammer of Justice] Yes 6 Yes 6 Controlled Stun
[Holy Wrath] Yes 3 Yes 3 Controlled Stun
[Repentance] Yes 6 No 60 Disorient
[Turn Evil] Yes 8 No 20 Fear
[Avenger's Shield] Yes 3 No 3 Silence
Priest [Psychic Scream] Yes 8 No 8 Fear
[Mind Control] Yes 8 No 60 None
[Psychic Horror] Yes 3 No 3 Horror
[Psychic Horror] (Disarm Effect) Yes 8 No 10 Disarm
[Shackle Undead] Yes 8 No 50 Disorient
[Silence] Yes 5 No 5 Silence
Rogue [Blind] Yes 8 No 10 Fear
[Cheap Shot] Yes 4 No 4 Controlled Stun
[Dismantle] Yes 8 No 10 Disarm
[Garrote] Yes 3 No 3 Silence
[Gouge] Yes 4-5.5 No 4 Disorient
[Improved Kick] Yes 2 No 2 Silence
[Kidney Shot] Yes 2-6 Yes 6 Controlled Stun
[Sap] Yes 8 No 60 Disorient
Shaman [Bash] (Pet) Yes 2 Yes 2 Controlled Stun
[Earth's Grasp] Yes 5 No 5 Controlled Root
[Frozen Power] Yes 5 No 5 Controlled Root
[Frost Shock] No 8 No 8 None
[Stoneclaw Totem] Yes 3 Yes 3 Random Stun
[Hex] Yes 8 No 30 Disorient
Warlock [Banish] Yes 6 No 30 None
[Death Coil] Yes 3 No 3 Horror
[Demon Charge] Yes 3 Yes 3 Controlled Stun
[Fear] Yes 8 No 20 Fear
[Howl of Terror] Yes 8 No 8 Fear
[Intercept (Felguard)] Yes 3 Yes 3 Controlled Stun
[Seduction] Yes 8 No 15 Fear
[Shadowfury] Yes 3 Yes 3 Controlled Stun
[Spell Lock] Yes 3 No 3 Silence
Warrior [Charge] No 1.5 No 1.5 None
[Concussion Blow] Yes 5 Yes 5 Controlled Stun
[Disarm] Yes 8 No 10 Disarm
[Gag Order] Yes 3 No 3 Silence
[Intercept] Yes 3 Yes 3 Controlled Stun
[Hamstring] No 8 No 15 None
[Improved Hamstring] Yes 5 No 5 Random Root
[Intimidating Shout] Yes 8 No 8 Fear
[Shockwave] Yes 4 Yes 4 Controlled Stun
[Throwdown] Yes 5 Yes 5 Controlled Stun
Racial [Arcane Torrent] Yes 2 No 2 Silence
[War Stomp] Yes 2 Yes 2 Controlled Stun

Shared Diminishing Return Categories

  • Controlled Root - Freeze (Water Elemental), Pin (Crab), Frost Nova, Entangling Roots, Earthgrab (Earth's Grasp), Frost Shock (Frozen Power)
  • Controlled Stun - Bash, Concussion Blow, Deep Freeze, Demon Charge, Gnaw, Holy Wrath, Inferno Effect (Doomguard summon), Hammer of Justice, Intercept (Felguard), Intercept (Warrior), Intimidation, Kidney Shot, Maim, Ravage, Shadowfury, Shockwave, Sonic Blast, War Stomp, Throwdown
  • Disarm - Chimera Shot - Scorpid, Disarm, Dismantle, Psychic Horror (Disarm effect), Snatch
  • Disorient - Freezing Arrow, Freezing Trap, Gouge, Hex, Hibernate, Hungering Cold, Polymorph, Repentance, Sap, Shackle, Wyvern Sting
  • Fear - Blind, Fear (Warlock), Howl of Terror, Intimidating Shout, Psychic Scream, Scare Beast, Seduction (Pet), Turn Evil
  • Horror - Death Coil, Psychic Horror
  • Opener Stun - Cheap Shot, Pounce
  • Random Root - Improved Cone of Cold, Improved Hamstring, Shattered Barrier
  • Random Stun - Impact, Seal of Justice, Stoneclaw Stun
  • Silence - Arcane Torrent, Gag Order (Warrior talent), Garrote, Improved Counterspell, Nether Shock, Silencing Shot, Improved Kick, Shield of the Templar, Silence (Priest), Spell Lock, Strangulate
  • Taunt - Angered Earth, Challenging Howl, Challenging Roar, Challenging Shout, Dark Command, Death Grip, Distracting Shot, Growl (Druid), Hand of Reckoning, Mocking Blow, Righteous Defense, Taunt (Pet),Taunt (Warrior)
  • Scatter - Scatter Shot, Dragon's Breath

Banish, Charge, Cyclone, Entrapment, and Mind Control are on diminishing returns with themselves.

Diminishing Returns in PvE

Many types of crowd control also suffer from diminishing returns versus NPCs. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return.

Patch changes

  • Template:Patch 3.3.0
  • WoW Icon 16x16 Hotfix (2009-09-09): "We just deployed a hotfix to modify [Holy Wrath] so this spell has the same diminishing return mechanics that other player stun spells and abilities currently have. This will prevent Undead creatures that we wish to be susceptible to stun from being permanently stunned if you include enough Paladins in your raid who then rotate their Holy Wrath casts.

    This will affect the difficulty of Combat 15 Anub'arak, but we didn't want the "right way" to defeat this fight to involve bringing five Paladins who Glyph of Holy Wrath their Holy Wrath spell.
    "
  • WoW Icon 16x16 Hotfix (2009-04-30): "Blind (Rogue) is now in the same diminishing returns category as Fear effects, but no longer shares diminishing returns with [Cyclone] (Druid)."
  • Template:Patch 3.0.8
  • Template:Patch 3.0.2
  • Template:Patch 2.3.0
  • Template:Patch 2.1.0
  • Patch 1.9.0 (patch date:2006-01-03): The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells:
  • Patch 1.4.0 (patch date:2005-05-05): A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:

References

See also

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