Consecration Usable by Class Paladin Properties Type Offensive School Holy Cooldown 8 sec Other information
"My church is the field of battle." — Uther Lightbringer.
paladin's only baseline AoE spell without a target requirement ( Holy Wrath), Consecrate temporarily infuses the ground with holy power, damaging all creatures who tread upon it.
Rank Level Damage Cost
1 20 72 40
2 30 136 1 10
3 40 224 2
4 50 336 2 80
5 60 448 4 60
6 70 576 13
7 75 696 20
8 80 904 20
increases your spell power by an amount equal to 20/40/60% of your Strength and increases the amount healed by your critical heals by 10/20/30%.
[Touched by the Light]
reduces the mana cost of instant spells by 1/2/3/4/5%.
[Benediction] increases the damage of all your spells by 1/2/3% and an additional 1/2/3% against Humanoids, Demons, Undead and Elementals.
[Crusade] increases the damage of all your spells by 3%.
[Sanctified Retribution] gives a bonus to holy damage after dealing a critical strike with a weapon swing, spell or ability.
The coefficient have been the same From release to nowadays. Except, weirdly, in TBC expansion patches.
Consecration deals 32% of bonus spell damage, and 32% of Attack Power, distributed evenly among 8 seconds.
The damage done can be increased by up to 10 % with the protection talent One-Handed Weapon Specialization.
Consecration used to be a talent in Holy tree. It has since become a baseline skill. Aura Mastery has taken its place in the talent tree.
Spell hit does affect this spell meaningfully. This is a reversal of consecrates independence from spell hit Pre-3.0. New tests from Elitist Jerks shows that Consecrate ticks can miss. If the first tick misses, it will show up as a Miss in the floating combat text, but subsequent misses will not show up in the combat log. In the event of a miss or misses you will see fewer than 8 ticks during the time consecrate is active.
Patch 1.10.0 (patch date:2006-03-28):
Fixed problem where occasionally repeated casts of Consecration will not deal damage.
The charges from the Zandalarian Hero Charm will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command, Judgement of Command, Volley, and Arcane Shot. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as Blizzard and Consecration. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case.
No longer displays a debuff icon on targets in the area of effect. Patch 1.9.0 (patch date:2006-01-03):
Patch 1.7.0 (patch date:2005-09-22):
Fixed a bug where area of effect periodic damage spells were being resisted more frequently than they should have been when casting lower level ranks of the spell (affected spells were Blizzard, Consecration, Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley).
Consecration and other similar spells can no longer be used by non-PvP flagged players to damage PvP flagged enemies.
No longer resets weapon timer when cast. Patch 1.6.0 (patch date:2005-07-12):