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Conjure Mana Gem
Inv misc gem sapphire 02
  • Conjure Mana Gem
  • N/A  range
  • None cooldown
  • 75% of base mana
  • 3 sec cast
  • Conjures a mana <stone> that can be used to instantly restore X to Y mana. Z charges.
Usable by
ClassMage
Properties
TypeUtility
SchoolArcane
CooldownNone
Other information
Ranks6
Mages are unique in their ability to store mana for future use without alchemical aid.[1]
"Typical magecraft, to conjure a thing of such beauty only to sacrifice it." - Raesa Morningstar[2]

Conjure Mana Gem is a mage spell which conjures a mana stone that stores mana for later use. Mana stones are soulbound, and cannot be traded to other players. They are unique, meaning that a mage can only carry a single stone at a time regardless of rank. When used, the stone instantly restores mana, similar to a mana potion with its own 2 minute cooldown. Mana stones are not considered conjured items and do not disappear after logging off for 15 minutes. The versions with more than one charge regenerate charges while you are not logged in. (Lower level ones are, of course, consumed on use.)

Cataclysm table

Conjure Mana Gem is available at level 48 for 2Gold 10Silver.

Level Mana Cost Mana Restored
48  %75 base 800 to 840
85  %75 base 11801 to 12405

Notes

These stones are on a different cooldown than potions and Warlock Healthstones.

Using the Conjure Mana Emerald/Conjure Mana Sapphire spells while the Mage already has the respective gem in his inventory replenishes that gem's charges back to three.

The icons for these items do not match the actual gems of the same name, so don't use the icon as a type indicator (Mana Agate uses Inv misc gem emerald 01 [Huge Emerald] icon, Mana Jade uses Inv misc gem emerald 02 [Moss Agate] icon, Mana Citrine uses Inv misc gem opal 01 [Large Opal] icon, Mana Ruby uses Blood Shard icon, and Mana Emerald uses Inv misc gem stone 01 [Jade] icon.

Tips and tactics

Don't wait until you're out of mana to use a stone. In a fight that will be more than two minutes long, use your first charge early in the fight, after you have used enough mana to use the stone and not over-restore mana. A second charge will be available before the end of the fight.

Since all potions share a cooldown timer, you can use this instead of a mana potion that would put the health (and mana) potion on the cooldown timer. If you always uses your mana stone before your mana potion, you have quicker access to your health potion.

Conjure Mana Emerald and Conjure Mana Sapphire both create a stone with 3 charges, so if you have used your last charge during a long fight, you could immediately create three more with the intention of using at least one more stone during the fight. Doing this can lead to a net mana gain. An even larger mana gain could be achieved with the use of the Serpent-Coil Braid.

Glyph of Mana Gem increases the ammount of mana gained from stones by 40%. Two pieces of Frostfire Garb increases the mana gain by 40% and grants you +225 spellpower for 15 seconds after using the mana gem.

Past changes

References

External links


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