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Rebirth
Spell nature reincarnation
  • Rebirth
  • 40 yd  range
  • 10 min cooldown
  • 2 sec cast
  • Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.
Usable by
ClassDruid
Properties
TypeUtility
SchoolNature
Cooldown10 min (GCD 1.5 sec)
Level required56
TCG image
Rebirth TCG
Rebirth1TCG

Additional TCG art.

Birth is less painful the second time. - Eriun Moonglow [citation needed]
Feel da essence of life and return to da fray, mon. — Sumi’jin, Guardian of Cenarius

Rebirth is a druid resurrection ability learned at level 56. It can be cast while in combat. To distinguish it from the similarly-named [Revive] it is often referred to in game as a combat– or battle–rez, or just "b–rez".

Notes[]

  • Like all other spells with a cooldown of 10 minutes or more, it cannot be used in Arenas.
  • Due to the cooldown, raids are effectively limited to one battle res per druid per encounter. Because of this limitation, Rebirth use is usually reserved for critical players: tanks, healers or the group's highest-performing DPS
  • Like Bloodlust/Heroism, groups will often wait until Rebirth is off cooldown before pulling a boss.
  • Resurrecting a player in combat is inherently dangerous as the target will be dropped in a dangerous environment with very little health. Healers must be prepared to heal very quickly, especially if the target is a tank who needs to pick up aggro quickly. However, if the Druid who casts Rebirth has a Glyph of Rebirth set in his Glyph roster, this danger is effectively removed (since the player who receives the Rebirth will be resurrected with full health in such a scenario).
  • Similarly, since the target is revived at the caster's location, a druid should be careful not to be standing in a source of damage themselves while casting Rebirth
  • Rebirth can be used for wipe recovery. If a party is going to wipe and a member of a class with a resurrection spell has already died, the druid can cast Rebirth on that player. The player receiving the Rebirth can wait until after the wipe to accept the resurrection and then continue to resurrect the rest of the party. This is an unconventional use of Rebirth and should only be done with good communication, as it achieves no benefit and wastes the cooldown if the resurrected player accepts before the wipe is complete. Also note that you must rebirth the player outside of the aggro range of any enemies or they will be attacked again after they accept. Make sure the healer you use this tactic with doesn't have any add-ons that auto-accept resurrection spells!
  • On very rare occasions, the threat attached to restoring X health to a player, along with their life, can cause an aggro switch.
  • Should you ever feel generous enough to res a corpse found at the side of the road, check to see if it's flagged PvP first!

Patch changes[]

  • Template:Patch 4.0.3
  • Template:Patch 4.0.1
  • Template:Patch 3.3.0
  • WoW Icon 16x16 Hotfix (2009-04-23): "Nature's Swiftness should properly affect Rebirth."
  • Template:Patch 2.3.0
  • Patch 1.6.0 (patch date:2005-07-12): Resurrection spells should now check range properly when used on targets that have released their spirit. 
  • Patch 1.3.0 (patch date:2005-03-07): Casting time and mana cost reduced; now ignores resurrection timers. 

External links[]


es:Renacer

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