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Barkskin
Spell nature stoneclawtotem
  • Barkskin
  • 1 min cooldown
  • Instant cast
  • The Druid's skin becomes as tough as bark. All damage taken is reduced by 20%.

    While protected, damaging attacks will not cause spellcasting delays.

    This spell is usable while stunned, frozen, incapacitated, feared or asleep. Usable in all forms. Lasts 12 sec.
Usable by
ClassDruid
Properties
TypeDefensive
SchoolNature
Cooldown1 min
Level required44
Related buff
Spell nature stoneclawtotem
  • Barkskin
  • All damage taken is reduced by 20%. While protected, damaging attacks will not cause spellcasting delays.
  • Duration: 12 Seconds
TCG image
Barkskin TCG
For the Furbolg tribe, see Barkskin tribe.
Trees don't flinch.

Barkskin is a druid ability learned at level 44.

Tips and tactics

  • This spell gives you the opportunity to cast a spell without suffering pushback.
  • This spell is especially useful for casting [Tranquility] and [Hurricane], as they are very expensive, and Tranquility in particular has a long cooldown. Even though you can still be interrupted by counterspell mechanics, Barkskin will allow the full duration of the spell to take place in lieu of damaging attacks.
  • Barkskin has no global cooldown, so you can add it into macros to cast it automatically when using the aforementioned skills, or any other combination, such as [Frenzied Regeneration] or [Enrage].
  • If you main tank Sartharion with drakes up, Barkskin will enable you to take Flame Breaths that would otherwise one shot you.
  • In PvP, using Barkskin when [Cheap Shot] or [Kidney Shot] by a rogue or [Hammer of Justice]d by a paladin may give you the edge to survive the encounter, especially if caught in caster form.

Notes

Patch changes

External links


es:Piel de corteza

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