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UnitIsPlusMob("unit") will return 1 if it is an elite mob or nothing if it is a normal mob

Check whether a mob is elite

isElite = UnitIsPlusMob("unit")

Parameters[]

Arguments[]

target
String - indicates who to check for elite status.

Returns[]

isElite
Flag - Indicates if the mob is elite, 1 if it is, nil if it is not.

Usage[]

local isElite = UnitIsPlusMob("target")
 if isElite then
    -- run away code
 else
    -- cast a nasty spell on the mob
 end

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