Returns the unit's melee attack power and modifiers.
base, posBuff, negBuff = UnitAttackPower(unit);
Parameters[]
Arguments[]
- unit
- UnitId - The unit to get information from. (Does not work for "target" - Possibly only "player" and "pet")
Returns[]
- base
- Number - The unit's base attack power
- posBuff
- Number - The total effect of positive buffs to attack power.
- negBuff
- Number - The total effect of negative buffs to the attack power (a negative number)
Example[]
local base, posBuff, negBuff = UnitAttackPower("player"); local effective = base + posBuff + negBuff; DEFAULT_CHAT_MESSAGE("Your current attack power: " .. effective);
Result[]
Displays the player's current attack power in the default chat window.