Number - The number increments by 1 for each new roll. The count is not reset by reloading your UI with ReloadUI() or /console reloadui
Returns[]
texture (string)
name (string)
count (integer)
quality (integer)
bindOnPickUp (boolean)
canNeed (boolean)
canGreed (boolean)
canDisenchant (boolean)
Example[]
GroupLootFrame_OnShow
function GroupLootFrame_OnShow()
local texture, name, count, quality = GetLootRollItemInfo(this.rollID);
getglobal("GroupLootFrame"..this:GetID().."IconFrameIcon"):SetTexture(texture);
getglobal("GroupLootFrame"..this:GetID().."Name"):SetText(name);
local color = ITEM_QUALITY_COLORS[quality];
getglobal("GroupLootFrame"..this:GetID().."Name"):SetVertexColor(color.r, color.g, color.b);
end