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GetLootRollItemInfo(RollID);

Parameters[]

Arguments[]

( rollId )
rollid
Number - The number increments by 1 for each new roll. The count is not reset by reloading your UI with ReloadUI() or /console reloadui

Returns[]

texture (string)
name (string)
count (integer)
quality (integer)
bindOnPickUp (boolean)
canNeed (boolean)
canGreed (boolean)
canDisenchant (boolean)

Example[]

GroupLootFrame_OnShow
function GroupLootFrame_OnShow()
  local texture, name, count, quality = GetLootRollItemInfo(this.rollID);
  getglobal("GroupLootFrame"..this:GetID().."IconFrameIcon"):SetTexture(texture);
  getglobal("GroupLootFrame"..this:GetID().."Name"):SetText(name);
  local color = ITEM_QUALITY_COLORS[quality];
  getglobal("GroupLootFrame"..this:GetID().."Name"):SetVertexColor(color.r, color.g, color.b);
end

Details[]

  • bindOnPickUp was added in 1.11.
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